PAWN is a programming language created in 2006.
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Pawn is a quick and small scripting language that requires few resources.
#include <core>
main() {
print("Hello, world!\n");
}
#include <a_samp>
forward OneSecTimer();
new lasttick = 0;
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Set timer of 1 second.
SetTimer("OneSecTimer", 1000, 1);
print("GameModeInit()");
SetGameModeText("Timer Test");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OneSecTimer() {
if(lasttick == 0) {
lasttick = GetTickCount();
return;
}
new sText[256];
format(sText,sizeof(sText),"GetTickCountOffset = %d",GetTickCount() - lasttick);
print(sText);
SendClientMessageToAll(0xFF0000, sText);
lasttick = GetTickCount();
}
Feature | Supported | Token | Example |
---|---|---|---|
Comments | ✓ | // A comment |
|
Line Comments | ✓ | // | // A comment |
Semantic Indentation | X |
title | authors | year | publisher |
---|---|---|---|
Pawn (programming Language) | Surhone and Lambert M. and Timpledon and Miriam T. and Marseken and Susan F. | 2010 | |
A Source Of Pawn Stars Inspiration - 121 Success Secrets | Laura Sloan | 20150313 | Emereo |