ink is an esoteric programming language created in 2015 by Joseph Humfrey.
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Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories.
- I looked at Monsieur Fogg
* ... and I could contain myself no longer.
'What is the purpose of our journey, Monsieur?'
'A wager,' he replied.
* * 'A wager!'[] I returned.
He nodded.
* * * 'But surely that is foolishness!'
* * * 'A most serious matter then!'
- - - He nodded again.
* * * 'But can we win?'
'That is what we will endeavour to find out,' he answered.
* * * 'A modest wager, I trust?'
'Twenty thousand pounds,' he replied, quite flatly.
* * * I asked nothing further of him then[.], and after a final, polite cough, he offered nothing more to me. <>
* * 'Ah[.'],' I replied, uncertain what I thought.
- - After that, <>
* ... but I said nothing[] and <>
- we passed the day in silence.
- -> END
std := load('../../../opt/ink/std')
str := load('../../../opt/ink/str')
log := std.log
log('Hello, world!')
Hello World
title | authors | year | citations | influentialCitations |
---|---|---|---|---|
The ink language meta-metamodel for adaptive object-model frameworks: [extended abstract] | Eli Acherkan and Atzmon Hen-Tov and D. Lorenz and Lior Schachter | 2011 | 9 | 1 |
Design and Realization of the electronic clock with E Ink screen | Xinkai Jin and Guoqin Zhang | 2020 | 2 | 0 |