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GAME

GAME - Programming language

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GAME is a programming language created in 1977.

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A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Read more on Wikipedia...


Books about GAME from ISBNdb

title authors year publisher
The Game Maker's Apprentice: Game Development for Beginners Jacob Habgood and Mark Overmars 2006 Apress
Rules of Play: Game Design Fundamentals (The MIT Press) Tekinbas, Katie Salen and Zimmerman, Eric 2003 The MIT Press
Advanced Game Design: A Systems Approach: A Systems Approach Sellers, Michael 2017 Addison-Wesley Professional
Windows Game Programming For Dummies LaMothe, Andr茅 2002 For Dummies
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design Solarski, Chris 2012 Watson-Guptill
Introduction to 3D Game Programming with DirectX 10 Luna, Frank 2008 Jones & Bartlett Learning
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) Madhav, Sanjay 2013 Addison-Wesley Professional
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# Gibson Bond, Jeremy 2014 Addison-Wesley Professional
Algorithmic Game Theory 2007 Cambridge University Press
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) Collins, Karen 2008 The MIT Press
The Game Design Reader: A Rules of Play Anthology (The MIT Press) 2005 The MIT Press
A Game Design Vocabulary: Exploring The Foundational Principles Behind Good Game Design Anthropy, Anna. 2014 Addison-wesley
The Essential Guide to Game Audio Horowitz, Steve 2014 Routledge
Core Techniques and Algorithms in Game Programming Dalmau, Daniel Sanchez-Crespo 2003 New Riders Games
Game Engine Architecture Gregory, Jason 2009 A K Peters/CRC Press
Getting Started with Game Maker Ford, Jr Jerry Lee 2009 Cengage Learning PTR
Game Coding Complete, Fourth Edition McShaffry, Mike and Graham, David 2012 Cengage Learning PTR
Getting Started With Game Maker Ford, Jerry Lee. 2009 Course Technology/cengage Learning
Introduction to 3D Game Programming with DirectX 11 Luna, Frank 2012 Mercury Learning & Information
Game Programming Gems (GAME PROGRAMMING GEMS SERIES) DeLoura, Mark 2000 Charles River Media
Beginning OpenGL Game Programming, Second Edition Benstead, Luke 2009 Cengage Learning PTR
Managed DirectX 9 Kick Start: Graphics and Game Programming Miller, Tom 2003 Sams Publishing
Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself Cookson, Aram and DowlingSoka, Ryan and Crumpler, Clinton and Johnson, Tim 2016 Sams Publishing
XNA Game Studio 4.0 for Xbox 360 Developers Harbour, Jonathan S. 2011 Cengage Learning PTR
Wizards and Warriors: Massively Multiplayer Online Game Creation Darby, Jason 2011 Cengage Learning PTR
Game Programming: The L Line, The Express Line to Learning Harris, Andy 2007 Wiley
Game Development Patterns and Best Practices: Better games, less hassle Doran, John P. and Casanova, Matt 2017 Packt Publishing
Level Up!: The Guide to Great Video Game Design Rogers, Scott 2010 Wiley
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) Harbour, Jonathan S. 2002 Course Technology PTR
Beginning Game Programming Morrison, Michael 2004 Sams
Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice) McGugan, Will 2007 Apress
ActionScript 3.0 Game Programming University Rosenzweig, Gary 2007 Que
L脰VE for Lua Game Programming Akinlaja, Darmie 2013 Packt Publishing
A Gentle Introduction to Game Theory (Mathematical World, Vol. 13) Saul Stahl 1998 American Mathematical Society
Game Programming Tricks of the Trade (The Premier Press Game Development Series) Phillips, Lorenzo 2002 Muska & Lipman/Premier-Trade
Game Theory and Political Theory: An Introduction Ordeshook, Peter C. 1986 Cambridge University Press
Unity 3.x Game Development by Example Beginner's Guide Creighton, Ryan Henson 2011 Packt Publishing
Learning LibGDX Game Development - Second Edition Nair, Suryakumar Balakrishnan and Oehlke, Andreas 2015 Packt Publishing
Core HTML5 2D Game Programming Geary, David 2014 Prentice Hall
Physics for Game Programmers Palmer, Grant 2005 Apress
Golf: The Mind Game Mackenzie, Marlin M. 1990 Dell
AI Game Engine Programming (Game Programming Series) Schwab, Brian 2004 Charles River Media
David Perry on Game Design: A Brainstorming ToolBox Perry, David and DeMaria, Rusel 2009 Charles River Media
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C Lamothe, Andre 1995 Waite Group Pr
Computer Game Design: Theory and Practice Rouse, Richard 2001 Wordware Publishing, Inc.
Beginning C++ Game Programming Horton, John 2016 Packt Publishing
Beginning Game Programming Harbour, Jonathan S. 2004 Cengage Learning PTR
The Game Producer's Handbook Irish, Dan 2005 Cengage Learning PTR
Fundamentals of Game Design Adams, Ernest and Rollings, Andrew 2006 Prentice Hall
Core HTML5 Canvas: Graphics, Animation, and Game Development Geary, David 2012 Pearson P T R
3D Game Engine Programming (Game Development Series) Zerbst, Stefan and Duvel, Oliver 2004 Course Technology PTR
Unity Android Game Development by Example Beginner's Guide Finnegan, Thomas 2013 Packt Publishing
Game Development Essentials: Game Interface Design Saunders, Kevin and Novak, Jeannie 2006 Course Technology
GameMaker Game Programming with GML DeLucas, Matthew 2014 Packt Publishing
Black Art of Java Game Programming Fan, Joel and Tenitchi, Calin and Ries, Eric 1996 Waite Group Pr
Beginning C++ Through Game Programming, Second Edition Dawson, Michael 2006 Cengage Learning PTR
Game Programming in C++: Creating 3D Games (Game Design) Madhav, Sanjay 2018 Addison-Wesley Professional
Game Theory: Mathematical Models of Conflict (Horwood Series in Mathematics & Applications) Jones, A. J. 2000 Woodhead Publishing
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 Nitschke, Benjamin 2008 Wrox
Beginner鈥檚 Guide to DarkBASIC Game Programming (Game Development) Harbour, Jonathan S. and Smith, Joshua 2003 Cengage Learning PTR
Object-Oriented Game Development Gold, Julian 2004 Addison-Wesley
Game Programming In C++: Creating 3d Games Madhav, Sanjay (author.) 2018 Addison-wesley,
Beginning Game Programming Harbour, Jonathan S. 2014 Cengage Learning PTR
Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming Cawood,Stephen and McGee,Pat 2007 McGraw-Hill Osborne Media
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) Eberly, David H. 2004 CRC Press
Sams Teach Yourself Game Programming in 24 Hours Morrison, Michael 2003 Sams Publishing
AI Game Engine Programming Schwab, Brian 2008 Cengage Learning
Game Coding Complete McShaffry, Mike 2009 Cengage Learning
Game Coding Complete McShaffry, Mike 2005 Paraglyph Press
Mathematical Introduction to Linear Programming and Game Theory (Undergraduate Texts in Mathematics) Brickman, Louis 1989 Springer
Beginning Flash Game Programming For Dummies Harris, Andy 2005 For Dummies
Beginning Java Game Programming Second Edition Harbour, Jonathan S. 2007 Cengage Learning PTR
Introduction to Game Theory (Universitext) Morris, Peter 1994 Springer
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers (Gama Network Series) Marks, Aaron 2008 Focal Press
3D Game Programming All in One, Third Edition Finney, Kenneth C 2012 Cengage Learning PTR
UDK Game Development Thorn, Alan 2011 Cengage Learning PTR
Beginning Illustration and Storyboarding for Games (Premier Press Game Development) Pardew, Les 2004 Cengage Learning PTR
Game Interface Design Fox, Brent 2004 Cengage Learning PTR
Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) Pazera, Ernest 2002 Muska & Lipman/Premier-Trade
Level Design for Games: Creating Compelling Game Experiences Co, Phil 2006 New Riders Pub
More OpenGL Game Programming Astle, Dave 2005 Cengage Learning PTR
Game Design for Teens Pardew, Les and Pugh, Scott and Nunamaker, Eric and Iverson, Brent L. and Wolfley, Ross 2004 Cengage Learning PTR
.NET Game Programming with DirectX 9.0 Alexandre Santos Lobao and Ellen Hatton 2003 Apress
iOS Game Programming Cookbook Bhanu Birani and Chhavi Vaishnav 2015-03-25 Packt Publishing
Programming An Rts Game With Direct3d Carl Granberg 2006 Charles River Media
Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game Felicia, Patrick 2019 Independently published
Mathematics for Game Developers (Game Development) Tremblay, Christopher 2004 Course Technology PTR
Foundation Game Design with ActionScript 3.0 van der Spuy, Rex 2012 Apress
Black Art of Windows Game Programming Lyons, Eric R. 1995 Waite Group Pr
Developing 2D Games with Unity: Independent Game Programming with C# Halpern, Jared 2018 Apress
Game Programming using Qt 5 Beginner's Guide: Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition Strakhov, Pavel and Wysota, Witold and Haas, Lorenz 2018 Packt Publishing
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours Harbour, Jonathan 2011 Sams Publishing
3D Game Development with Microsoft Silverlight 3: Beginner's Guide Hillar,Gast贸n C. 2009 Packt Publishing
HTML5 Game Programming with enchant.js Shimizu, Ryo and Furukawa, Hidekazu and Fushimi, Ryohei and Tanaka, Ryo and Kratzer, Kevin and McInnis, Brandon and Inc, enchantjs 2013 Apress
[(Studyguide for Game Graphics Programming by Sherrod, Allen, ISBN 9781584505167 )] [Author: Cram101 Textbook Reviews] [Jun-2011] 2011 Academic Internet Publishers
SFML Game Development Haller, Jan and Vogelius Hansson, Henrik and Moreira, Artur 2013 Packt Publishing
Microsoft XNA Game Studio 3.0 Unleashed Carter, Chad 2009 Sams Publishing
Mastering Unity 2017 Game Development with C#: Create professional games with solid gameplay features and professional-grade workflow, 2nd Edition Thorn, Alan 2017 Packt Publishing
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library) Luna, Frank 2006 Jones & Bartlett Learning
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