The Game Maker's Apprentice: Game Development for Beginners |
Jacob Habgood and Mark Overmars |
2006 |
Apress |
Rules of Play: Game Design Fundamentals (The MIT Press) |
Tekinbas, Katie Salen and Zimmerman, Eric |
2003 |
The MIT Press |
Advanced Game Design: A Systems Approach: A Systems Approach |
Sellers, Michael |
2017 |
Addison-Wesley Professional |
Windows Game Programming For Dummies |
LaMothe, Andr茅 |
2002 |
For Dummies |
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design |
Solarski, Chris |
2012 |
Watson-Guptill |
Introduction to 3D Game Programming with DirectX 10 |
Luna, Frank |
2008 |
Jones & Bartlett Learning |
Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) |
Madhav, Sanjay |
2013 |
Addison-Wesley Professional |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# |
Gibson Bond, Jeremy |
2014 |
Addison-Wesley Professional |
Algorithmic Game Theory |
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2007 |
Cambridge University Press |
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) |
Collins, Karen |
2008 |
The MIT Press |
The Game Design Reader: A Rules of Play Anthology (The MIT Press) |
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2005 |
The MIT Press |
A Game Design Vocabulary: Exploring The Foundational Principles Behind Good Game Design |
Anthropy, Anna. |
2014 |
Addison-wesley |
The Essential Guide to Game Audio |
Horowitz, Steve |
2014 |
Routledge |
Core Techniques and Algorithms in Game Programming |
Dalmau, Daniel Sanchez-Crespo |
2003 |
New Riders Games |
Game Engine Architecture |
Gregory, Jason |
2009 |
A K Peters/CRC Press |
Getting Started with Game Maker |
Ford, Jr Jerry Lee |
2009 |
Cengage Learning PTR |
Game Coding Complete, Fourth Edition |
McShaffry, Mike and Graham, David |
2012 |
Cengage Learning PTR |
Getting Started With Game Maker |
Ford, Jerry Lee. |
2009 |
Course Technology/cengage Learning |
Introduction to 3D Game Programming with DirectX 11 |
Luna, Frank |
2012 |
Mercury Learning & Information |
Game Programming Gems (GAME PROGRAMMING GEMS SERIES) |
DeLoura, Mark |
2000 |
Charles River Media |
Beginning OpenGL Game Programming, Second Edition |
Benstead, Luke |
2009 |
Cengage Learning PTR |
Managed DirectX 9 Kick Start: Graphics and Game Programming |
Miller, Tom |
2003 |
Sams Publishing |
Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself |
Cookson, Aram and DowlingSoka, Ryan and Crumpler, Clinton and Johnson, Tim |
2016 |
Sams Publishing |
XNA Game Studio 4.0 for Xbox 360 Developers |
Harbour, Jonathan S. |
2011 |
Cengage Learning PTR |
Wizards and Warriors: Massively Multiplayer Online Game Creation |
Darby, Jason |
2011 |
Cengage Learning PTR |
Game Programming: The L Line, The Express Line to Learning |
Harris, Andy |
2007 |
Wiley |
Game Development Patterns and Best Practices: Better games, less hassle |
Doran, John P. and Casanova, Matt |
2017 |
Packt Publishing |
Level Up!: The Guide to Great Video Game Design |
Rogers, Scott |
2010 |
Wiley |
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) |
Harbour, Jonathan S. |
2002 |
Course Technology PTR |
Beginning Game Programming |
Morrison, Michael |
2004 |
Sams |
Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice) |
McGugan, Will |
2007 |
Apress |
ActionScript 3.0 Game Programming University |
Rosenzweig, Gary |
2007 |
Que |
L脰VE for Lua Game Programming |
Akinlaja, Darmie |
2013 |
Packt Publishing |
A Gentle Introduction to Game Theory (Mathematical World, Vol. 13) |
Saul Stahl |
1998 |
American Mathematical Society |
Game Programming Tricks of the Trade (The Premier Press Game Development Series) |
Phillips, Lorenzo |
2002 |
Muska & Lipman/Premier-Trade |
Game Theory and Political Theory: An Introduction |
Ordeshook, Peter C. |
1986 |
Cambridge University Press |
Unity 3.x Game Development by Example Beginner's Guide |
Creighton, Ryan Henson |
2011 |
Packt Publishing |
Learning LibGDX Game Development - Second Edition |
Nair, Suryakumar Balakrishnan and Oehlke, Andreas |
2015 |
Packt Publishing |
Core HTML5 2D Game Programming |
Geary, David |
2014 |
Prentice Hall |
Physics for Game Programmers |
Palmer, Grant |
2005 |
Apress |
Golf: The Mind Game |
Mackenzie, Marlin M. |
1990 |
Dell |
AI Game Engine Programming (Game Programming Series) |
Schwab, Brian |
2004 |
Charles River Media |
David Perry on Game Design: A Brainstorming ToolBox |
Perry, David and DeMaria, Rusel |
2009 |
Charles River Media |
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C |
Lamothe, Andre |
1995 |
Waite Group Pr |
Computer Game Design: Theory and Practice |
Rouse, Richard |
2001 |
Wordware Publishing, Inc. |
Beginning C++ Game Programming |
Horton, John |
2016 |
Packt Publishing |
Beginning Game Programming |
Harbour, Jonathan S. |
2004 |
Cengage Learning PTR |
The Game Producer's Handbook |
Irish, Dan |
2005 |
Cengage Learning PTR |
Fundamentals of Game Design |
Adams, Ernest and Rollings, Andrew |
2006 |
Prentice Hall |
Core HTML5 Canvas: Graphics, Animation, and Game Development |
Geary, David |
2012 |
Pearson P T R |
3D Game Engine Programming (Game Development Series) |
Zerbst, Stefan and Duvel, Oliver |
2004 |
Course Technology PTR |
Unity Android Game Development by Example Beginner's Guide |
Finnegan, Thomas |
2013 |
Packt Publishing |
Game Development Essentials: Game Interface Design |
Saunders, Kevin and Novak, Jeannie |
2006 |
Course Technology |
GameMaker Game Programming with GML |
DeLucas, Matthew |
2014 |
Packt Publishing |
Black Art of Java Game Programming |
Fan, Joel and Tenitchi, Calin and Ries, Eric |
1996 |
Waite Group Pr |
Beginning C++ Through Game Programming, Second Edition |
Dawson, Michael |
2006 |
Cengage Learning PTR |
Game Programming in C++: Creating 3D Games (Game Design) |
Madhav, Sanjay |
2018 |
Addison-Wesley Professional |
Game Theory: Mathematical Models of Conflict (Horwood Series in Mathematics & Applications) |
Jones, A. J. |
2000 |
Woodhead Publishing |
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 |
Nitschke, Benjamin |
2008 |
Wrox |
Beginner鈥檚 Guide to DarkBASIC Game Programming (Game Development) |
Harbour, Jonathan S. and Smith, Joshua |
2003 |
Cengage Learning PTR |
Object-Oriented Game Development |
Gold, Julian |
2004 |
Addison-Wesley |
Game Programming In C++: Creating 3d Games |
Madhav, Sanjay (author.) |
2018 |
Addison-wesley, |
Beginning Game Programming |
Harbour, Jonathan S. |
2014 |
Cengage Learning PTR |
Microsoft XNA Game Studio Creators Guide: An Introduction to XNA Game Programming |
Cawood,Stephen and McGee,Pat |
2007 |
McGraw-Hill Osborne Media |
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) |
Eberly, David H. |
2004 |
CRC Press |
Sams Teach Yourself Game Programming in 24 Hours |
Morrison, Michael |
2003 |
Sams Publishing |
AI Game Engine Programming |
Schwab, Brian |
2008 |
Cengage Learning |
Game Coding Complete |
McShaffry, Mike |
2009 |
Cengage Learning |
Game Coding Complete |
McShaffry, Mike |
2005 |
Paraglyph Press |
Mathematical Introduction to Linear Programming and Game Theory (Undergraduate Texts in Mathematics) |
Brickman, Louis |
1989 |
Springer |
Beginning Flash Game Programming For Dummies |
Harris, Andy |
2005 |
For Dummies |
Beginning Java Game Programming Second Edition |
Harbour, Jonathan S. |
2007 |
Cengage Learning PTR |
Introduction to Game Theory (Universitext) |
Morris, Peter |
1994 |
Springer |
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers (Gama Network Series) |
Marks, Aaron |
2008 |
Focal Press |
3D Game Programming All in One, Third Edition |
Finney, Kenneth C |
2012 |
Cengage Learning PTR |
UDK Game Development |
Thorn, Alan |
2011 |
Cengage Learning PTR |
Beginning Illustration and Storyboarding for Games (Premier Press Game Development) |
Pardew, Les |
2004 |
Cengage Learning PTR |
Game Interface Design |
Fox, Brent |
2004 |
Cengage Learning PTR |
Isometric Game Programming with DirectX 7.0 w/CD (Premier Press Game Development (Software)) |
Pazera, Ernest |
2002 |
Muska & Lipman/Premier-Trade |
Level Design for Games: Creating Compelling Game Experiences |
Co, Phil |
2006 |
New Riders Pub |
More OpenGL Game Programming |
Astle, Dave |
2005 |
Cengage Learning PTR |
Game Design for Teens |
Pardew, Les and Pugh, Scott and Nunamaker, Eric and Iverson, Brent L. and Wolfley, Ross |
2004 |
Cengage Learning PTR |
.NET Game Programming with DirectX 9.0 |
Alexandre Santos Lobao and Ellen Hatton |
2003 |
Apress |
iOS Game Programming Cookbook |
Bhanu Birani and Chhavi Vaishnav |
2015-03-25 |
Packt Publishing |
Programming An Rts Game With Direct3d |
Carl Granberg |
2006 |
Charles River Media |
Unity from Zero to Proficiency (Beginner): A Step-by-step guide to coding your first game |
Felicia, Patrick |
2019 |
Independently published |
Mathematics for Game Developers (Game Development) |
Tremblay, Christopher |
2004 |
Course Technology PTR |
Foundation Game Design with ActionScript 3.0 |
van der Spuy, Rex |
2012 |
Apress |
Black Art of Windows Game Programming |
Lyons, Eric R. |
1995 |
Waite Group Pr |
Developing 2D Games with Unity: Independent Game Programming with C# |
Halpern, Jared |
2018 |
Apress |
Game Programming using Qt 5 Beginner's Guide: Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition |
Strakhov, Pavel and Wysota, Witold and Haas, Lorenz |
2018 |
Packt Publishing |
Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours |
Harbour, Jonathan |
2011 |
Sams Publishing |
3D Game Development with Microsoft Silverlight 3: Beginner's Guide |
Hillar,Gast贸n C. |
2009 |
Packt Publishing |
HTML5 Game Programming with enchant.js |
Shimizu, Ryo and Furukawa, Hidekazu and Fushimi, Ryohei and Tanaka, Ryo and Kratzer, Kevin and McInnis, Brandon and Inc, enchantjs |
2013 |
Apress |
[(Studyguide for Game Graphics Programming by Sherrod, Allen, ISBN 9781584505167 )] [Author: Cram101 Textbook Reviews] [Jun-2011] |
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2011 |
Academic Internet Publishers |
SFML Game Development |
Haller, Jan and Vogelius Hansson, Henrik and Moreira, Artur |
2013 |
Packt Publishing |
Microsoft XNA Game Studio 3.0 Unleashed |
Carter, Chad |
2009 |
Sams Publishing |
Mastering Unity 2017 Game Development with C#: Create professional games with solid gameplay features and professional-grade workflow, 2nd Edition |
Thorn, Alan |
2017 |
Packt Publishing |
Introduction To 3D Game Programming With Directx 9.0C: A Shader Approach (Wordware Game and Graphics Library) |
Luna, Frank |
2006 |
Jones & Bartlett Learning |