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Angelscript

Angelscript - Programming language

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Angelscript is a programming language created in 2003 by Andreas Jönsson.

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AngelScript is a game-oriented interpreted compiled scripting language. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. Read more on Wikipedia...


Example from hello-world:
void main() { print("Hello World\n"); }
// Hello world in AngelScript void main() { print("Hello world\n"); }
Example from Linguist:
/* * This is a sample script. */ #include "BotManagerInterface.acs" BotManager::BotManager g_BotManager( @CreateDumbBot ); CConCommand@ m_pAddBot; void PluginInit() { g_BotManager.PluginInit(); @m_pAddBot = @CConCommand( "addbot", "Adds a new bot with the given name", @AddBotCallback ); } void AddBotCallback( const CCommand@ args ) { if( args.ArgC() < 2 ) { g_Game.AlertMessage( at_console, "Usage: addbot <name>" ); return; } BotManager::BaseBot@ pBot = g_BotManager.CreateBot( args[ 1 ] ); if( pBot !is null ) { g_Game.AlertMessage( at_console, "Created bot " + args[ 1 ] + "\n" ); } else { g_Game.AlertMessage( at_console, "Could not create bot\n" ); } } final class DumbBot : BotManager::BaseBot { DumbBot( CBasePlayer@ pPlayer ) { super( pPlayer ); } void Think() { BotManager::BaseBot::Think(); // If the bot is dead and can be respawned, send a button press if( Player.pev.deadflag >= DEAD_RESPAWNABLE ) { Player.pev.button |= IN_ATTACK; } else Player.pev.button &= ~IN_ATTACK; KeyValueBuffer@ pInfoBuffer = g_EngineFuncs.GetInfoKeyBuffer( Player.edict() ); pInfoBuffer.SetValue( "topcolor", Math.RandomLong( 0, 255 ) ); pInfoBuffer.SetValue( "bottomcolor", Math.RandomLong( 0, 255 ) ); if( Math.RandomLong( 0, 100 ) > 10 ) Player.pev.button |= IN_ATTACK; else Player.pev.button &= ~IN_ATTACK; for( uint uiIndex = 0; uiIndex < 3; ++uiIndex ) { m_vecVelocity[ uiIndex ] = Math.RandomLong( -50, 50 ); } } } BotManager::BaseBot@ CreateDumbBot( CBasePlayer@ pPlayer ) { return @DumbBot( pPlayer ); }

Keywords in Angelscript

and abstract auto bool break case cast class const continue default do double else enum false final float for from funcdef get if import in inout int interface int8 int16 int32 int64 is mixin namespace not null or out override private protected return set shared super switch this true typedef uint uint8 uint16 uint32 uint64 void while xor * / % + - <= < >= > ( ) == != ? : = += -= = /= %= *= ++ -- & , { } ; | ^ ~ << >> >>> &= |= ^= <<= >>= >>>= . && || ! [ ] ^^ @ !is :: 123456789 123.123e123 123.123e123f 0x1234FEDC 0d123987 0o1276 0b1010 'abc' "abc" """heredoc""" _Abc123 // / */

Language features

Feature Supported Token Example
Conditionals
Switch Statements
Constants
Classes
While Loops
Booleans true false
MultiLine Comments /* */
/* A comment
*/
Print() Debugging print
Comments
// A comment
Line Comments //
// A comment
Semantic Indentation X
robomind.html · angelscript.html · bpel.html

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