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OpenGL

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OpenGL is a library created in 1992.

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Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics Inc., (SGI) started developing OpenGL in 1991 and released it in January 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Read more on Wikipedia...


Books about OpenGL on goodreads

title author year reviews ratings rating
Computer Graphics Using OpenGL F.S. Hill Jr. 2000 8 83 4.06
Computer Graphics with OpenGL Donald Hearn 2003 7 126 3.73
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2 Dave Shreiner 1999 8 119 3.68
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 OpenGL Architecture Review Board 1999 3 39 3.49
OpenGL Es 2.0 Programming Guide Aaftab Munshi 2008 4 60 3.82
Beginning OpenGL Game Programming Dave Astle 2004 2 44 3.52
OpenGL Shading Language Randi J. Rost 2009 0 22 3.64
OpenGL Game Programming Dave Astle 2002 0 28 3.39
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 David Shreiner 2003 6 66 3.64
More OpenGL Game Programming Dave Astle 2005 0 16 3.75
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